

Here we will make a couple of simple changes to values within the Types.xml as an example. Effects on how and where the item spawns.

The group in which area an item will spawn. (Weapons, Tools, Containers, Clothes, ect.) Value=(-1.0%(empty) - 100.0%(full) This is how many bullets are in an Ammo box, or how much water is in a bottle) Value=(-1.0%(empty) - 100.0%(full)) This is how many bullets are in an Ammo box, or how much water is in a bottle)ĭictates the maximum quantity of consumable within the item. The minimum amount of an item that will spawn on the map.ĭictates the minimum quantity of consumable within the item. The amount of time that will need to pass before an item is allowed to spawn again. The lifetime of an item once it is spawned. How many of this item that can be on the map. Here is a basis of what each line of an item does:
